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Pushpop: A Card Game

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Pushpop: A Card Game

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dc.contributor.author Subramani, Vishal en_US
dc.date.accessioned 2012-07-25T19:22:52Z
dc.date.available 2012-07-25T19:22:52Z
dc.date.issued 2012-07-25
dc.date.submitted January 2012 en_US
dc.identifier.other DISS-11747 en_US
dc.identifier.uri http://hdl.handle.net/10106/11156
dc.description.abstract In this thesis we have designed and implemented an Android card game called PushPop. This game is meant to stimulate the interest of kids in math learning. The Android game has cards with mathematical signs instead of the traditional suits. To reach the goal kids have to perform a lot of mathematical operations which helps them learn maths in a fun and effective way. A study was made to classify PushPop into the various games under the research umbrella of Game Theory. After the analysis we conclude that PushPop is a non-co-operative, symmetric, non-zero sum, simultaneously and imperfect information game which makes the approaches we have proposed very challenging. All these properties make this game very interesting for research. We have designed and implemented 4 levels of the game with respect to the computer as a player. The simulation results include the win loss ratio of each level against the other. en_US
dc.description.sponsorship Che, Hao en_US
dc.language.iso en en_US
dc.publisher Computer Science & Engineering en_US
dc.title Pushpop: A Card Game en_US
dc.type M.S. en_US
dc.contributor.committeeChair Che, Hao en_US
dc.degree.department Computer Science & Engineering en_US
dc.degree.discipline Computer Science & Engineering en_US
dc.degree.grantor University of Texas at Arlington en_US
dc.degree.level masters en_US
dc.degree.name M.S. en_US

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